This is still very much a WIP. The texture was, well frankly, a mess; had to re-map half of it and patch up seams like you wouldn't believe. It's orders of magnitude better in this shot, but I'm still working on that one big one down the back...
The actual mesh wasn't too bad; I did a bit of simplification, but I wanted to leave a lot of the detail in, so it's still going to be a fairly complex model.